
Julia has earned her bitter, biting snark, acquired after years of grinding with no rewards, and wields it as a weapon and a badge of honor. If Coteries of New York played with millennial stereotypes, then Shadows of New York dives into the pitch-dark prospects of the generation. Still, Julia goes through the motions - at first because that's her only option, but then because the job will put her in contact with powerful Kindred and could, at least in theory, provide her with some levers to improve her own position. However, nobody wants Julia to actually solve the case, as any answer to who did this whodunit would shatter the precarious balance of New York by Night. When the Baron of New York's Anarchs is found dead, the Camarilla sends Julia to investigate the murder as a gesture of good faith. RELATED: Lovecraft Country: 10 Cosmic Horror Games to Explore Julia has to juggle three jobs: onboarding agent for the Camarilla, Lasombra representative, and, when the game revs up, that of a criminal investigator. She's forced to work from a dingy burger joint and share a tiny studio with Dakota, her only friend - and maybe more - who also happens to be human.



Instead of a maternal protector, Julia's Sire leaves her to fend for herself in a politically-charged and semi-hostile territory. Julia's position is secure but so insignificant that she doesn't even get a salary, a haven, or a decent office. Julia Sowinski, the game's protagonist, is as chronically overworked, underpaid and backstabbed now that she's a vampire as she was when she was human. These children of the night entered their unlife with relative privilege - an understanding adoptive Sire that taught them the basics of the Masquerade, a paid-for luxury haven, and one mission: to make some friends. The latest visual novel from Draw Distance, Vampire: The Masquerade - Shadows of New Yorkis set a few months after Coteries of New York, which followed the first nights of three newborn vampire fledglings.
